The Honors Program at Christian Brothers University is designed to serve the capacities and needs of students with proven academic abilities who seek a more intensive and challenging educational experience. honors, college, freshman, Catholic, Memphis, academic, opportunities, education, private, CBU
Christian Brothers University - Memphis, Tennessee

Death as Complicated by Fairy Tales and Childhood Games
Abbye Needham

            Death affects us from the very beginnings of our lives.  As children, we grow and develop perceptions concerning death.  One of the key instruments in developing these concepts of death lies in our early childhood when stories are read to us and we play games to amuse ourselves.  These stories or fairy tales give us insights which are broadened as we grow toward adulthood, and the games are ways to face death even if we don’t realize it at the time.  The portrayal of death in fairy tales and childhood games plays a key role in determining childhood perceptions of death, sometimes complicating the notion that it is a “real” event.

            Perhaps before one can see the importance death holds in fairy tales and games he/she must first realize a child’s ability to comprehend death.  Children develop at different rates, but no matter the speed of development, by the time children reach maturity they can usually understand death.   Casey refers to Nagy when she states, “The empirical evidence on age supports a notion that children achieve a complete understanding of death only after the age of nine” (1). A child must come to understand and gain knowledge of the concepts of death.  According to Casey, the four most common concepts are universality, irreversibility, non-functionality, and causality (1).  Two of these concepts dealing with the reality of death, universality and irreversibility, are complicated by fairy tales and games.   Since children are still forming ideas about death, fairy tales and games greatly influence their thought patterns  concerning the nature of death.  No matter what this study shows, the important thing is that early portrayals of death play an important part in a child’s development; fairy tales and games, dominant sources of information to young children, form the building blocks of death comprehension.

            In fairy tales death is portrayed in a number of ways, from being merely mentioned, as in “Bluebeard” where “the girl enters the forbidden room and finds it full of blood and dead people,” to the brutal slaying of the evil character (Bettelheim 299).  Corr agrees with the fact that death is present in childhood tales when he states, “Children’s fairy tales, whether oral or written, are also full of references to death” (249).  Most fairy tales depict the death of an evil character as a violent and brutal death.  These brutal deaths are mostly foreign deaths (or deaths that children do not normally hear about or witness) they are not deaths caused by disease or any other common cause of death (old age).  A few of the fairy tales that depict a brutal and strange death of an evil character are “The Three Little Pigs,” “The Goose Girl” and “Hansel and Gretel.”  These fairy tales vividly depict the deaths of their evil or unjust characters.  In most cases the “bad” character, when in the human form, is a witch, sorceress, or evil step-mother, however the evil character could also be the simple chamber maid as in “The Goose Girl.”  In “The Three Little Pigs” the wolf is presented as the evil character, and he meets his demise as he plummets down the third pig’s chimney only to be boiled to death and eaten by the pigs.  So is this story trying to say that if we don’t act mean like the wolf did, then we will triumph and be able to feast on the spoils of the deceased?  “The Goose Girl” also ends with a brutal death.  This time the unjust character is presented as a maid who tricked a kingdom into believing she was the princess.  She sentenced herself when questioned by the king what should be done to a person who had behaved in her manner (she had posed as her own mistress, forcing the true princess into servitude).  She was to be dragged naked through the streets in a barrel studded with nails.  This vivid description shows how death is portrayed as brutal and cruel, but do the children reading the story recognize this as final, universal death or just fair punishment?  In “Hansel and Gretel” a witch is burned alive so the children can escape.  This also presents a question: do young readers focus on the witch’s death or the children’s escape?  In all of these stories the bad or evil character dies, telling the child that evil will not triumph in the end.  The child does not see the brutal death as an actual brutal death, for it is “just a story.”  Moreover, it is the right thing that should have happened.  After all, these characters “deserved” to die after threatening the lives of the heroes or heroines.  As Bettelheim points out, the children try to pattern their lives from that of the hero/heroine and not the other characters (24).  In reasoning why these deaths can be so brutal, the child believes that since it is for the best or because it is in his/her imagination, it is alright to wish the death of this character.  Another thing which might provide an answer to why these deaths are so brutal is that the child does not dwell on the tale or the death but moves on to other things. 
When fairy tales are being read in classes. . .the children seem fascinated.  But often they are given no chance to contemplate the tales or otherwise react; either they are herded immediately to some other activity, or another story of a different kind is told to them, which dilutes or destroys the impression the fairy story had created.  (Bettelheim 59) 
            In some fairy tales, though not many, the death of an innocent character or characters is portrayed.  The main example of this can be found in the original version of “Little Red Riding Hood” where Little Red Riding Hood and her grandmother were “eaten by the wicked wolf. . .not saved by a passing woodsman or hunter before or after they found themselves in the wolf’s stomach” (Corr 249).  This version of the story is somewhat disappointing, because what reason was there for the grandmother and child to die?  This story can give an explanation of actual events in a child’s life.  Of course, people do not usually die by being eaten by wolves, but they do die for no particular reason and the child can come to understand this through this story.  The child or adult who reads this story probably prefers the version where the grandmother and Little Red Riding Hood are saved in the end, for it gives them both the hope that a person can overcome death and kill it in the end.  However, when the original version is ignored the child will miss an important lesson that will help in the development of perceiving death, they will not see the finality of death if these characters are saved, and by their deaths ending the story the child will walk away somewhat puzzled but will eventually come to realize that death is not something you can just step out of as is seen in other fairy tales.

            The two best examples of fairy tales where the title character steps out or awakes from death are “The Sleeping Beauty” and “Snow White.”  Both of these stories have the princess fall into a deep sleep or death only to be reawakened by a kiss or Snow White’s prince “who `carries her off’ in her coffin— which causes her to cough up or spit out the poisonous apple and come to life” (214).  In both cases a prince was able to rescue the princess from death and they lived happily ever after.  This idea of awakening the dead can be found throughout fairy tales.  It is a concept which complicates the ideas of irreversibility and universality, for if one can escape death then death is not final nor does it kill all living things.  As Bettelheim said “death does not necessarily signify the end of life. . .Death is rather a symbol that this person is wished away” (196).

            Not only do the fairy tales portray death, but childhood games also incorporate this concept.  “The ‘innocent’ songs and games of childhood through the centuries have often centered on death themes” (Kastenbaum 276).  One of the most interesting examples of this is the common song and game, “Ring-around-the Rosie.”  This game reached its popularity during the “peak years of the plague in fourteenth-century Europe” (Kastenbaum 276).  The way in which it revolved around death is that “rosie” referred to one of the symptoms of the plague and “all fall down” to the act of dying.  “The children who enacted this little drama were acutely aware that people all around them were falling victim to the plague” (Kastenbaum 276).  The symbolic holding of hands represented the reassurance the child needed to keep on living.  If the children were joined then a sense of security would envelop them despite the death and sickness that surrounded them.  In our society today this game does not mean as much to our children, one normally just sees it as a game, not as an image that depicts the death and disease of the fourteenth century. 

            The tag games also present this idea of centering around death.  These games did not come about to personify a death but rather the tag games allow the “It” to become death.  In all tag games one person is designated “It” or death, and he/she is supposed to try to catch another player who will then freeze or die.  “Even the slightest touch has grave significance: the victim is instantly transformed from lively participation to death personified (`It’)” (Kastenbaum 276). 

Although both of these games show death in some light they also allow for hope to overcome death.  For when one “falls down” in “Ring-around-the-Rosie” he/she does not stay down but gets up and plays the game again.  Likewise, when one becomes the “death personified ‘It’” they do not stay this creature forever but instead force the “It” on another player and become alive again.

            So, both fairy tales and games complicate the issue of death as reality.  Both find ways around the universality and irreversibility of death, deciding to take approaches that allow for the reader or participant to experience death and the resurrection from it.  However, these activities do help children develop death perceptions, and they are, according to Corr and Bettelheim, “wholesome experiences” that allow children to interact with death in “safe and distanced ways” (Corr 250).   Still, this “safe and distanced way” sometimes avoids the actual concepts of death and depicts death as something neither final nor world-wide.


Works Cited

Bettelheim, Bruno.  The Uses of Enchantment .  New York: Alfred A. Knopf, 1976.

Casey, Maria, Helen Orvaschel, and AlfredSellers.  A Scale to Measure the Development of Children’s Concepts of Death. (from a poster presentation at the Annual Meeting of the American Psychological Association).  Chicago: Nova Southeastern University, 1997.

Corr, Charles, Clyde Nabe, and Donna Corr. Death and Dying Life and Living.  Pacific Grove: Brooks/Cole, 1994.

Kastenbaum, Robert.  Death, Society and Human Experience.  6th ed. Boston: Allyn and Bacon, 1998.

<<< Return to Journal Contents

CBU Home | Admissions | Events