Kinematics in 2-D
1. Position
a) Rectangular Coordinates: x(t) and y(t)
r = xx + yy ,
where x
and y are constant unit
vectors.
b) Polar Coordinates: r(t) and q(t)
r = rr .
Note: r ¹ rr
+ qq unlike
what we had in rectangular. The r dependence is obvious, but where is the q dependence? It turns out that the q dependence is in
the unit vector, r. If we draw
a graph, it is easy to see that we can break the unit vector, r, into rectangular components:
r = cos(q) x + sin(q) y .
What is the direction for the unit vector q? To make the system an orthogonal system, we need q to
be perpendicular to r. We can
make this happen by simply adding on 90o to the direction of r:
q = cos(q+90o) x + sin(q+90o) y .
We recognize that cos(q+90o) = -sin(q) and that sin(q+90o) = +cos(q) so that
q = -sin(q) x + cos(q) y .
Note that both unit vectors in polar
coordinates, r and q, change direction as the angle q changes! This means that
r = r(q) and q = q(q).
2. Velocity
a) Rectangular Coordinates:
v = dr/dt
= d[xx + yy]/dt =
(dx/dt)x + x(dx/dt)
+ (dy/dt)y + y(dy/dt) = vxx + vyy ,
since dx/dt
= 0 and dy/dt = 0 , since both x and y
are constants.
b) Polar Coordinates:
v = dr/dt
= d[rr]/dt
= (dr/dt)r + r(dr/dt)
.
Since r = cos(q) x + sin(q) y, dr/dt =
d[cos(q) x +
sin(q) y]/dt = -sin(q) (dq/dt) x + cos(q) (dq/dt) y
.
We now define w =dq/dt, and we note that q = -sin(q) x + cos(q) y. This gives the
result:
dr/dt
= (dr/dq)(dq/dt) = wq .
Note in particular that (dr/dq) = q . Using vr
= dr/dt, we have:
v = vrr
+ rwq = vrr + vq q ,
where vq = rw . These results correspond to what we found in Physics I when we
looked at circular motion.
3. Acceleration
a) Rectangular Coordinates:
a = dv/dt
= d[vxx + vyy]/dt
= (dvx/dt)x + (dvy/dt)y = axx
+ ayy .
b) Polar Coordinates:
a = dv/dt
= d[vrr + rwq ]/dt = (dvr/dt)r + vr(dr/dt) + (dr/dt)wq + r(dw/dt)q + rw(dq /dt).
In the second term we have (dr/dt) = wq . In the third term, we have (dr/dt) = vr.
In the fourth term, we have (dw/dt) = a. In the fifth term, we have
dq/dt = d[-sin(q) x + cos(q) y]/dt
= -cos(q)(dq/dt)x + -sin(q)(dq/dt)y =
-wr .
In particular we have the useful result that
dq /dq = -r.
Putting all this back together gives:
a = (dvr/dt)r + vrwq + vrwq + raq + rw(-w)r
= [(dvr/dt) - w2r]r + [(2vrw)+ra]q
.
(1) We recognize (dvr/dt) as the
normal straight-line acceleration in the radial direction.
(2) We recognize the w2r as the
centripetal acceleration directed toward the center, or in the -r direction.
(3) We recognize ra as the normal tangential acceleration.
(4) But what is the 2vrw term in the q
direction? We call this the Coriolis acceleration. What is this due to?
Consider a merry-go-round. As you walk from near the middle out towards the
end, you have a vr and a vq =wr. But as your r changes, you
will need to increase your vq if your are
to keep your w constant! This is the source of the acceleration that
we call the Coriolis acceleration.
An alternative notation that helps us with
error checking is:
(dr/dt) = vr = r'
(dvr/dt) = r''
(dq/dt) = w = q'
(dw/dt) = a = q'' .
Using these, we get for the velocity:
v = r'r + rq'q .
Note that each term must contain a distance
(r) and a time derivative (one ').
Using these, we get for the acceleration:
a = (r''-
rq'2)r
+ (2r'q' + rq'')q .
Note that each term must contain a distance
(r) and two time derivatives (two ').
We'll use this notation as we look at motion
in three dimensions.
Homework Problem #15: Find the jerk (da/dt)
in polar coordinates.
4. Time Derivative of a vector
a) In rectangular coordinates: A = Axx
+ Ayy .
dA/dt
= (dAx/dt)x + (dAy/dt)y = Ax'x + Ay'y ,
since all the rectangular unit vectors are
constant and so dx/dt = 0, etc.
b) In polar coordinates: A = Ar r
+ Aq q .
dA/dt
= (dAr/dt)r + Ar(dr/dt) + (dAq/dt)q
+ Aq(dq
/dt) =
Ar'r + Arq'q + Aq'q - Aq q'r
= (Ar' - Aq q')r + (Aq' + Arq')q .
Example:
Let’s use A = v (since we already know what dv/dt = a is in
polar coordinates):
Ar = vr = r’, and Aq = vq = rq' , so dA/dt
= (Ar' - Aq q')r + (Aq' + Arq')q becomes a = dv/dt
= ( d[r’]/dt – [rq'](q') ) r
+ ( d[rq']/dt + [r’](q') )q = [ (r''-
rq'2)r
+ (2r'q' + rq'')q .